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To do


Bug-fixing

In its latest releases Liquid War is quite stable IMHO. However there are still some issues with network under Windows for instance. I'm aware of these bugs and I'm trying to fix them but this does really take time.

I always welcome bug-reports and patches, as making Liquid War W 5.x.x as stable and bug-free as possible is really important to me - and most of the time players also appreciate stable programs 8-)


Artwork

It's hard to find people to do that kind of thing. Artists are indeed pretty rare, at least artists who wish to create stuff freely... So if you feel like adding some theme support to Liquid War, this could *really* help. I used the textures I had but it would be nice if one could have a "space" ambiance, an "ocean" ambiance or a "desert" ambiance. This could really make the game better I think.

Musics (in midi format) are also appreciated. Tim Chadburn spontaneously contributed the first midi files, and it really pleased me 8-)


New features

I regularly receive requests for new features in Liquid War. Of course I do not have enough time to implement them all, so they land in my "todo" list. However, most "major" evolutions are now planned for Liquid War 6, since the code in Liquid War 5 is bloated as hell. It's all right to debug it and code minor evolutions, but that's all.

However, here's a list of what "could be" in the next Liquid War 5.x.x releases, although it might never be implemented there and come later with Liquid War 6:


Liquid War 6

Liquid War 6 *is* planned.

This being said, it's important to note that:

I also plan to use different technologies and languages to code LW6. As of today, I have a rather precise idea of what tools I'm going to use, but *before* I really start coding LW6, I'd like to test these tools on a "real life example". This "real life example" will probably be a rewrite of the good old HP48 Babal (www.ufoot.org/babal/) for desktop computers (GNU/Linux and Windows). Here are the tools I plan to use:

Of course, all this complete rewrite and new tools are not a goal in themselves. So here's the list of new features which are planned to be in LW6:

So, that's it for LW6 for now. It's still vaporware, but believe me, some day you'll be able to download liquidwar-6.0.0.tar.gz. Until then, any idea, suggestion or help is welcome.


This documentation is also available on: www.ufoot.org/liquidwar.